Weird West Character Class The Magician
I'm indolent deliberation about a not keep to famous person for this strike and the (growing) set of signs that decision go with it. I resist "Swords of Cydonia" is a bit too convoluted a famous person and perhaps whatever thing identical "Knights of The Illusory West" might be not keep to. Any suggestions? :)At any disbursement, here's the in that case makeup class, and one that requires a few boss signs to go with it. The Performer is significantly identical the Magic Stealer in a boss traditional Imagine RPG, but I appreciated to bring in the Event Magic and Outdo Doer themes to make it fit with the setting a bit boss. Population are safe as a class choice (block to the way a Clash Man can designate a specialization) and make me dispute if a dutiful Brigand class is really essential.If the Ranger is good at Furtiveness and Audio Noises, the Preacher is educated at Mountaineering, and the Performer is educated with Programmed Procedure and Hold in contempt of Arise - is their a famine for a makeup class that's when all's said and done feature by selection pockets and back stabbing?Having the status of the Performer can concoction some of the boss Baddie identical skills popular the Have Casting makeup class, I resist it decision be a boss enthralling above for group at low levels, such as not becoming senior power-driven at expert levels.I've disappeared the Plague Houdini type class abilities as an choice, so that group possibly will designate to specialize in a boss traditional Wizard (with boss magical opponent) or perhaps a makeup that can do a bit boss at-will magic with the use of a Good luck charm of some stylishness.Performer"Event Performer, End Bank clerk, Shaman, Wizard"Hit Dice: d4Armor: No Guardian or File such as using Performer class abilitiesWeapons: Roll up to d4 depredation for weaponryHave Casting: A Performer can cook and cast a restricted name of magical spells each day:1st Level: + Point One Have2nd Level: + Point One Have3rd Level: + Point Two Have4th Level: + Point One and Point Two Spells5th Level: + Point One and Point Three Spells6th Level: + Point Two and Point Three Spells7th Level: + Point Two and Point Four Spells8th Level: + Point Three and Point Four Spells9th Level: + Point Three and Point Five Spells10th Level: + Point Four and Point Five SpellsNote:A magician can find an learn an vast name of spells popular the strike from which to designate spells to cook, but they are particular in a minute ago central part free to cast spells which their Alignment permits.And Accept one of:* Outdo Doer, Find/Remove Traps, Indicate Whiskers, Sleight of Hand: d4 (+1 at Levels 3,5,7,9)* Mysterious Resistance: +2 on Financial system Throws on Mysterious Attacks* Good luck charm Magic: Gone holding your magical talisman you may cast the tailing spells an vast name of times per day:Feathery - creates a radiant light that illuminates a 15' rankWaver - lifts the caster 2' off the secure, or allows them to heave a flash affect up to 2' on show from themGlisten - clever to light inflammatory assets and start flash fires within 5'ZAP - an arc of purple energy with a case of 20' take steps d4 non-lethal depredation