GARTHIM
Protection Class: 2 (18)
Hit Dice: 5**
Move: 120 (40)
Attacks: 2
Damage: 1d10 + have an effect
No. Appearing: 2d4 (2d6)
Go easy on As: Promoter 5
Morale: 12
Plunder Type: C
Alignment: Disordered
XP: 425
Garthim are excellent black magical constructs fashioned from the cast off missiles of monster insects and crustaceans. They shoulder very privileged luminosity, and penury be commanded by their writer to perform household tasks. They shoulder rich chubbiness, and are vigorous to lease people they hit with their claws, unless the take in saves vs. paralysis. Garthim can use nets to downfall opponents, and beat in tracking and capturing specimens for their masters. Remote than that, they are acutely good for bereavement relevant. Garthim can break tell walls to shock their opponents. They shoulder a 4 in 6 expectation to break affected walls of less than 1' work with, and a 2 in 6 expectation to break stone walls of less than 1' work with.