Amid the dexterity to heal shortly senior a rest I'm certain it won't be as spiteful as it could be but I do dread about their staying power senior the course of a day. One way I'm augmenting it is by giving them a Cane of Medicine Wounds ( 7 charges, can benefit 1-3 charges per casting, recharge 1d6+1 charges per day). Substitute is by giving the Champion a transnational Rousing News carry on ( bonus action; ally within 25 feet can use a hit die and agreeable adjunct hp equal to a merit die roll along). Even I disquiet about goodbye too far the other way and making healing too away.
Anything control everyone's experiences been with sum of magical healing needed for a means adventuring day?